11:00 am11:00

SpriteKit and Puzzle Games at Renaissance.IO

Learn how to build the greatest games on the greatest platform.

Jeff Ruediger is a professional game developer and the cofounder of fuzzycube software. Scott Kim is a master puzzle designer. In this session they'll look at SpriteKit and how it can be used to build some of the most popular types of puzzle games on iOS, perhaps even some that don't exist yet.

Renaissance.IO is a 3-day conference for people who make apps. Renaissance 2014 will be January 29-31, 2014 at UCSF Mission Bay Conference Center in San Francisco. Take a look at our schedule.

12:00 pm12:00

Coop First: 10 Rules for Designing Successful Non-Zero-Sum Games

Are you ready to move beyond competitive gaming? Do you want to build games and services with universal appeal that strongly attract the female demographic Are you looking for the next blue ocean opportunity in the fast-changing games market? Then you need to start thinking co-op first. In this dynamic session, we’ll discuss three key disruptive trends that are driving an uptick in non-zero-sum gaming. We’ll scan the emerging landscape of co-op games, and study ten design rules for creating effective, successful co-op games, illustrated with examples from Minecraft, Journey, Portal 2, Team Fortress 2 and Left4Dead 2. Event details…